Cargo Cretins
Playable prototypeA goblin logistics game about moving cargo, making terrible decisions, and pretending this was the plan.
Built fast. Seems fine.
Small games. Questionable outcomes.
A tiny game lab for odd little projects, prototypes, and things that somehow made it past the idea stage.
Current shelf
Playable, nearly playable, and technically still nouns.
A goblin logistics game about moving cargo, making terrible decisions, and pretending this was the plan.
A browser-based async hacker extraction roguelike. It lives elsewhere because it got serious.
Currently a note, three mechanics, and unreasonable confidence.
What is this?
Seems Fine Games is where I park small games, experiments, prototypes, and suspiciously playable side projects.
Operating principles
Make the thing tiny enough to finish before it learns new requirements.
If it falls apart, it should at least leave a readable error and a chair upright.
Rough edges are allowed. Pretending they are decorative is case-by-case.
The idea can be strange, but the player should know which button caused the incident.